Tuesday 22 March 2016

Sci Fi ships


Brief: Design and produce for the next two weeks wither a transport ship or fighter craft within the next 100 years with reliability.

To develop my ideas I developed two Mood Boards one for modern and past vehicles another one from film and TV of Sci Fi vehicles.





















To get influenced with an artists work I chose to use of Ralph Mcquarrie who's work on the original Star Wars films influenced generations of audiences as well concept artists.



















I designed some vehicles in mind of different environments similar to what Mcquarrie has done for his work on Star Wars.

My Designs:
As you can see I went into this project in mind of different shapes and sizes and function from transport vehicle of war to a mini sub and space adventure creating aerodynamic and non-aero dynamic shapes.
I painted the designs to form the ideas of how they would look like for when I choose one to texture over and I can change it later if need.

The next stage was to model the design I chosen to develop further in 3D where I would produce a couple of renders that exhibiting some harsh lighting to make the ship a lot more exquisite.


 
 


I chose a render as of the same angle of the design I chose because it was easy to develop using quick painting, I wanted to use different shades of grey to develop a old looking ship design as I thought being in space would take its toll on the craft.




Overall I did enjoy the developed this mini project as I liked the designs I put in but when choosing the one design I really had to think about it as I know that I'm not the best at 3D modeling so choosing the right design was important. the painting part was not so bad as I use the same techniques that I use when painting the concept designs.




























































Saturday 19 March 2016

Speed Painting


We were given another speed painting task to complete in the lesson and after. We started  with a small blurred out image where we had to paint the basic shapes we see and try to create an accurate portrait of the character. After the first 20 minutes we were given the full detailed image where we could see our mistakes and correct them and to add the details needed.




Friday 11 March 2016

Constuction Vehicle designs.






We had to develop designs using circles and another using sharp angles in a quick motions allowing the designs to have more motion within the designs. In the end ill need to get in the right frame of mind allowing me to develop quicker motions and not rub amount as much, which I need to correct.


Here are some quick studies:





















Monday 7 March 2016

Trees.


We have been given the task of developing a tree with character that conveys the environment and atmosphere around it.
To start off the project I looked into trees that have unusual environments in the real world and how that can changes the way we see it. This is where I got interested into studying the different environments in which I could put my creation in.




I really like the idea of a tree on a cliff face due to producing a sort of loneliness and survival so I came up with some ideas that could link into this and some that could bring out a story within its self.
I also started to study the shape of tree in which could tell a story on its own so I looked in to films and TV shows where a tree is a key factor that connects to the plot, for example the willow tree in Harry Potter plays an important part as a transport system and guard while in the TV show Hannibal a smaller tree is used as decoration for a Serial Killer.





















When developing my final idea it took time in development on what should be rocks to what I believed should stay as grass but in the end I'm really pleased on what I've done to complete it.
what I wanted to show is the loneliness of the tree in the middle of know where.
































Saturday 5 March 2016

Speed Painting


For the lesson we were tasked to speed paint an image of building in the middle of a canyon we were allowed to change the some of the image to fit the page as the original was smaller than the A4 page we were told to work on, in which I wanted to keep the original image but only change a small amount of it so it has the same atmosphere as the original image.
I started with the basic shapes and colours working my way from the back to the front then added small amounts of detail with the hard end brush then moving away with more detail with a custom brush that to me creates more of a blurring effect along with similar painting style as the image its self.





















My Version:
 
We had to draw the image on an A4 page meaning that the image would be slightly stretched.




Friday 4 March 2016

Bugs.



Mood Board:


From my mood board I designed a couple of designs where I was more interested in the praying mantis, as I was wanting to come up with a solider equivalent.
















this is the sketch of the whole design in which I wanted to create armour the is apart of the bugs anatomy making it apart of the warrior class. Working in I developed a grey scale version highlighting where the light is aimed at the character.



From grey scale to quick paint on top this allows me to understand the colour scheme and can start to render the image to the details I want. the tonal difference also helps my develop my painting skills digitally.






 I had to adjust the back left leg as it didn't go proportional to the character while I was painting the character where it looks a lot better. I added a grey background to bring out the character more as well cast a shadow to develop it better.

The Final Render:

The body to be a suit of armour allowing the creature to take hard attacks.
I added a light spot to bring out of the character which defiantly improves on the image layout to create more appealing design. by adding blood details this shows how vicious this creature can be.


 
Final Outcome:








My thoughts:
At the beginning I really didn't know what to do so I spent time thinking over how I could create it over time I came up with different ideas where in the end I came up with this design in which I'm really pleased with as it took a long time to completely render the body scales and head.