Monday, 22 February 2016
Colour Theory
Understanding what colour can do to your art work is hugely important to know because it can guide viewers to what's important in your images such as backgrounds as a way of highlighting characters or certain objects. Colour could also be used to change what the viewer feels initially from the uses of bright colours or dark tones interacting as good or bad emotions.
When used incorrectly colours can make the audience feel lost or uncomfortable viewing if used extreme high bright colour by doing this the audience wont know what to look at.
Saturation:
Is the intensity of a colour.
Value:
Is the Brightest or Darkest of a colour.
For class work we were tasked to paint over two images of the cartoon character Yoda using colour theory one using bright colour and another to be the opposite of colour.
Sunday, 14 February 2016
Human hand modeling.
Human Hand Modelling.
When starting to model the hand I started off with the simple shape and added edge loops to develop the palm, a cylinder for the middle finger where edge loops bent and the finger in to shape the producing a sphere for tip of the finger to add finger nails. I then copied the middle finger and changed the shape to where the others would be placed as well the thumb, the final product looked like this:
Thursday, 4 February 2016
Statue For My Battle Arena
Mood Board.
Model Idea.
My model idea came from the Star Wars statues players can see in the Old Republic and Jedi knight series, I chose to develop my idea from this because the designs of the statues can be seen as bring out the superiority of the environment and importance of its location.
I added a small piece of concept art as an example of how I think the final idea will go down.
Statue model sheet.
What I want from design is a robed figure placed around the center area of y battle arena to produce more a sacrificial theme to everything. For development I will have to develop the human inside before hand so developing the cloak, sleeves and hood proportionally be easier.


I developed the body of my statue, in which I didn't create the legs because it wouldn't be seen on the design due to the long cloak dropping down over them.I used the head and hands of the previous homework's in my design as a way to cut down on time within the 3D modeling of the character.
The hood first thing I started to work on as for me its easier for me to understand the proportions of the body in which I made first allowing me to fit easily later when I complete the full robes of my statue. Then came the sleeves where I modeled the one and mirrored over to get the same model.


When designing the robes i tried to create it from the model design that i made but it didn't seem to work out the way I wanted the design to go so i had to rethink my process in which decided to recreate the design.
What I had chosen to do was split the design into two section with a lower part and upper which i found to be easier to form and look more natural around the body.
From my original idea I had the robe being more droopy with the cloth, in which I decided on having the characters cloths more fitted.
The Final Model design.
After some complications with the cloak I'm really pleased with the final design even though it has some differences to the original, the statue looks like to me looks really good all it needs is to texture it.
When it was time to UV-Map I started with the clothes then moves to the body as it was much easier than combining everything together, but when I had to unwrap the body it took me a long time to figure out what parts to do first due to the smaller pieces having a bigger impact when stitching together as it went wrong many times.
Once the UV-shots were done I then made my own rock texture but mixing up different textures together my aim was to develop a texture similar to the ones on my battle arena but can stand out more when viewing the environment. I wasn't sure if I should go for a smooth stone texture or more jagged one but I decided fitting the theme of my arena i would got for a curved surface look where I knew the statues place would be.
The next stage was to use an Ambient Conclusion this will produce a nice shadow effect towards the texture to bring the statue out more, in which I did this to all the parts to the model as I wanted it to look its best.
Once the UV-shots were done I then made my own rock texture but mixing up different textures together my aim was to develop a texture similar to the ones on my battle arena but can stand out more when viewing the environment. I wasn't sure if I should go for a smooth stone texture or more jagged one but I decided fitting the theme of my arena i would got for a curved surface look where I knew the statues place would be.
The next stage was to use an Ambient Conclusion this will produce a nice shadow effect towards the texture to bring the statue out more, in which I did this to all the parts to the model as I wanted it to look its best.
I then placed the UV-Maps into photo as well the Ambient Conclusion and the rock texture then placed everything together, I painted on a brief grey scale paint over the mapping and formed a rocky texture this allowed a small amount of dark textures over the stone to bring out some ash of the volcanic environment.
Here's a what the texturing process in Photoshop for the body.


When rigging I had to think how would the bones move if in this stance and what positions they would be in. So when rigging I had to move each joint slowly to understand the limits of how far the skeleton would go because if move too far the sleeve in my case would rip so moving individual joints was a slow process but effective non the less.
This is the final design came out like keeping the idea of have the hands locked together. The next stage was to upload the textures and place them on the model.

When texturing you need to create a new lambert this would allow the texture to sit on top the empty one. Here's an example of the layout.

Here is what the final textured design looks like.


My Final thoughts over this project has been really enjoyable from the freedom to design everything to the how the design has to link towards the battle arena made the decision on what to do a bit challenging because at first I didn't really know what to do at the start. What I think I could have improved on with my statue is through the design of having much more detailed textures on and could have put it through zbrush to create some cracking in the broken statues.
Wednesday, 3 February 2016
Life Drawing Part 2
This is the second terms set of life drawings in which to me I've improved from the first term, which I'm very grateful to be able to continue on developing my skills to become a better drawer. I have picked some of the images I feel went well in this last year of life drawing.
Through life drawing I found out that using my left hand became a huge advantage when drawing because it loosened up my style and it turned out in some areas I was better then my usual hand.
Every session of life drawing we start off with some 1 minutes poses as a warm up throughout the two terms I have noticed my improvements in which I'm happy about but I would have liked to develop more as an artist to become better at drawing human figures.
During the lessons we have experimented in all different ways with the uses of colour where we were to show the uses of light and dark with either cold colours or mixed blending with warm and cold. As well the use of the wrong hand where I found that using my left hand I could develop a figure decently and after a while going back to my right hand I improved with my viewing.
Overall I think I've really improved over the two terms which I'm hoping for continue to develop life drawing in the coming years as I want to become much better as I am now. As an improvement I would like to develop my weaknesses more which I would like to focus on the face in detail.
Subscribe to:
Posts (Atom)